'What Remains of Edith Finch', and the Beautiful Inevitability of Death - Narrative Design A
If What Remains of Edith Finch is, as Jason Sheehan describes it, “a nested collection of short stories, curled around each other like...
Lessons from showing 'We Go Alone' at EGX
The experience of exhibiting a game for the first time, having hundreds of people play our game, was overwhelming in so many ways. It was...
8 Lessons from Making my Dissertation Game, To Water
To Water was the first ‘full’ game I’d ever developed, and was my first real project in Unreal engine. It was extremely enjoyable to...