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JOSEPH JUSON
Level Designer
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Lessons from showing 'We Go Alone' at EGX
The experience of exhibiting a game for the first time, having hundreds of people play our game, was overwhelming in so many ways. It was...
Recent Posts
'What Remains of Edith Finch', and the Beautiful Inevitability of Death - Narrative Design A
Lessons from showing 'We Go Alone' at EGX
8 Lessons from Making my Dissertation Game, To Water
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